British studio Rebellion Developments—the team behind Zombie Army Trilogy and Atomfall—has officially announced their latest project: Alien Deathstorm. This “true hybrid” experience is set to merge the studio’s signature shooter mechanics with intense environmental storytelling.
The Premise: Survival in a Ravaged Colony
The game transports players to a remote, off-world facility devastated by a mysterious atmospheric phenomenon.
- The Mission: After all communication is severed, players are dispatched to the isolated colony to investigate the disaster and rescue any remaining survivors.
- The Threat: Survival depends on fighting off hostile alien creatures while navigating a planet-wide catastrophe known as the “Deathstorm”—an unpredictable environmental hazard that strikes without warning.
Aesthetic: Retro-Futurism Meets Lovecraft
Design director Ben Fisher told Xbox Wire that the game leans heavily into a 1980s “analogue” sci-fi aesthetic.
- Visual Inspiration: Drawing from classics like Alien, the world favors mechanical technology and industrial, “lived-in” environments over sleek, modern interfaces.
- Atmosphere: The team describes the vibe as a blend of VHS-era science fiction and Lovecraftian horror, creating a grounded yet terrifying industrial landscape.
Gameplay & Launch Details
- Genre: Described as a core action-horror experience, the game balances constant danger with a focus on discovery.
- Platforms: Alien Deathstorm is scheduled to launch in 2027 for Xbox Series X/S, PlayStation 5, and PC.
- Subscription: In a major win for subscribers, the title will be available on Xbox Game Pass at launch.
“We’ve combined influences ranging from Lovecraftian horror to VHS-era sci-fi to create something truly unique,” says Fisher.

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