During PlayStation’s State of Play, developer Sucker Punch unveiled over 22 minutes of new gameplay for Ghost of Yōtei — a spiritual successor to Ghost of Tsushima.
Combat & Weapons
The main character, Atsu, wields five melee weapon types: a katana, odachi, spear, kusarigama, and dual swords, switching between them depending on enemy type. For example, the odachi is more effective against heavily armored foes.
Classic ranged weapons also make a return, including the bow and Tanegashima rifle, though they appear to be used sparingly.
Interrogation & Investigation
Instead of traditional map markers, players will gather clues by interrogating enemies and talking to NPCs.
Clues are displayed in a branching web that lets players choose different investigation paths — adding a light RPG-style detective element to the game.
Camps and Exploration
New temporary field camps allow players to rest, interact with NPCs, hear music, and gather valuable information.
A telescope system has also been introduced to help locate points of interest — useful given this is the largest map ever created by Sucker Punch.
Visual Presentation Modes
The game will feature three cinematic filters:
- Kurosawa: a black-and-white film mode with Japanese voice acting and accurate lip sync.
- Miike: more blood, stylized violence, and tighter combat close-ups.
- Watanabe: lo-fi aesthetics inspired by Samurai Champloo, complete with a hip-hop soundtrack reminiscent of Nujabes.
Final Notes
Shifting focus from a traditional samurai to a morally gray assassin, Ghost of Yōtei is positioning itself as a fresh take on the genre, offering a broad open world with deep systems and stylized presentation.
The game launches on October 2, 2025 for PlayStation 5. A PC release has yet to be confirmed.

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