Earlier this year, Sony and AMD confirmed a partnership under the Project Amethyst initiative — aimed at bringing FSR 4, AMD’s answer to Nvidia’s DLSS, to the PlayStation 5 Pro.
This next-gen upscaling technology is designed to rival Sony’s PSSR, a machine-learning-based solution already in use, but with notably better visual quality.
In a recent interview with Tom’s Guide, Mark Cerny described FSR 4 as a “drop-in replacement” for the current system. He shared that while this level of progress was expected to take several more years, close cooperation with AMD accelerated development. The full version of the new super resolution algorithm is now set for public release in 2026.
“It’s not a reduced version,” Cerny said. “It’s the complete co-developed solution that will launch on PS5 Pro.”
Cerny also highlighted how the collaboration with AMD has strengthened since the development of the original PS5. AMD’s Jack Huynh added, “Mark makes us a better company. We push each other.”
Importantly, Cerny emphasized that the tech isn’t exclusive:
“This isn’t about locking down proprietary features. These tools will be freely available to all AMD partners, not just for PlayStation.”
The PlayStation 5 Pro, launched on November 7 at $700 / £800, brought updates for over 50 games, including graphical upgrades and performance boosts. However, players reported early visual issues with games like Star Wars Jedi: Survivor, Silent Hill 2, and Alan Wake 2, claiming the PSSR implementation made some titles look worse than on the base PS5.
With the arrival of FSR 4, Sony and AMD hope to set a new bar for upscaling — not only on consoles, but across the broader gaming ecosystem.

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